So a few months ago I saw a trailer for a new tv show that was very close to an idea for a story I'd started a while back and got stuck on. Now I don't want to finish it at all. Has this happened to anyone else? https://www.amazon.com/dp/B09HX3HVVM
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There are a few Classic Adventure Books that were my introduction into fantasy. At around ten, my parents gave me The Hobbit. I couldn’t read it fast enough. I then went on to read the whole Lord of the Rings Trilogy. I lost myself in a world of Hobbits, Elves, Dwarves, Orcs, Wizards, and more. I loved every page and would go on to re-read them a few times. My Book Nowonderland was heavily influenced by my love of fantasy adventure books. Books were a form of escapism that TV or movies just couldn’t compete with, except for maybe Star Wars. (Star Wars to little old me was amazing and got me into my other favorite genre, science-fiction.) I didn’t have to rely on someone else’s interpretation of what the characters looked or sounded like. My imagination took care of all of that. I devoured many great classic adventure books as a kid. Read a Book! Have an adventure! M. C. Gladd
The Choose Your Own Adventure Books is a series of wildly popular interactive books that were released from 1979 to 1998 by Bantam books. They sold over 250 million copies. I remember reading quite a few of these myself when I was a kid. They are written in the second person and in them the reader takes on the role of the protagonist who might be a detective, race car driver, explorer, time traveler, and so on. Once the story gets going, the reader is faced with choices as to how to proceed. This leads to multiple paths and endings, some good, some bad. The great thing about this is that these books can be reread many times with a different experience every time. The number of endings in the series varied from 7 to 44. Kids loved the fact that they were active participants in the adventure. The format was so popular that almost twenty other similar series were launched soon after. The genre became known as ‘Gamebooks’. This ‘interactive fiction’ type of non-linear story telling ...
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